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Software used :   

Unreal Engine  :  Scene layout / Water Body River / Lookdev / Lighting / Rendering

Megascan :  Rocks / Small bushes

Xfrog : Trees

XFROG :
Speedtree : Dead trees (Model/Texture)

Nuke : Comp


 

Unreal using VFX workflow   -  NVidia  GTX  1070

Workflow mainly used  (Ray tracing mode) :

-Landscape mode (the ground)
-Foliage mode ( paint foliage )
-Water body River (mini river )
-PCG ( spline and paint method with Mat layer Blend)  for the rocks


 

© Diane Charlery - All Rights  reserved - 2025

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